Reyjkavik, Iceland – November 30, 2010 –CCP, one of the world’s leading independent game developers, today launches the first portion of this winter’s EVE Online: Incursion expansion for EVE Online, recent winner of the Game Developer’s Choice Award for Best Live Game of 2010.
The November 30th release, Incursion 1.0.0, is first in a multi-part release for one of the most ambitious EVE expansions to date. It includes a long list of changes, many of which were prioritized and added with the help of the Council of Stellar Management, a representative group of EVE players elected by the playerbase to interact on their behalf with the CCP development team since 2008.
Changes in Incursion 1.0.0 span the breadth of EVE, from the addition of over 80 new storyline missions and the Noctis salvaging ship to rebalancing rockets and Tech 2 ammo. The update also includes improvements to EVE’s user interface (UI) based on player feedback, which should make the lives of all pilots a little easier, whether in a new frigate or contributing to the industrial might of their thousand-player alliance. A full list of changes is available in the patch notes.
CCP recently launched the Incursion feature site (www.eveonline.com/incursion), which will be updated frequently throughout the next two months with video interviews, art assets and more information about the expansion. It also features the Incursion trailer, which shows an amazing, in-engine glimpse at our avatar technology and the future of EVE in the character of Sansha Kuvakei, leader of Sansha’s Nation.
Incursion 1.0.1 will be available on December 14th and will couple the removal of learning skills with another holiday gift for EVE players.
Incursion 1.1 will be available mid-January and includes the stunningly realistic character creator based on CCP’s avatar technology, a precursor to next year’s “Incarna” release. The web-based social networking platform for EVE players, EVEGate, will see a large upgrade with integrated forums. The Planetary Interaction feature will also see significant improvements based on player input. The following week, a vengeance-fueled Sansha’s Nation will invade the EVE universe, causing chaos as pilots join together in twenty to forty person fleets to beat back the new “Revenant” supercarriers, their fierce fighter bombers and the fleets at their command. Victors against these “incursions” will reap tremendous rewards for their bravery.
Media Contact: Ned Coker, CCP Public Relations, nedcoker@ccpgames.comAbout CCP Games
CCP is widely recognized as an industry-leading pioneer of the single-server persistent universe architecture as the developer and publisher of EVE Online, the critically acclaimed, science fiction-based massively multiplayer online game (MMOG). Utilizing a cross-discipline approach combining cutting-edge technology and artistic excellence, CCP is dedicated to providing vibrant, compelling products that transcend the boundaries of conventional MMOs and facilitate social networking through virtual worlds. Privately held and founded in Reykjavik, Iceland, in 1997, CCP's international reach now spans the globe with offices in Atlanta, Shanghai and Newcastle as well as a base of operations in London. More information about CCP is available at the company's website, www.ccpgames.com.
About EVE Online
Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With over 340,000 subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE. Learn more at www.eveonline.com.
Definition of Subscribers
EVE Online subscribers include individuals who have paid a subscription fee or have an active electronic time code (ETC) to play EVE Online, as well as those who have purchased the game and are within their free month of access. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions and expired ETCs.