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GAMING INDUSTRY INNOVATORS CCP AND WHITE WOLF MERGE

By Svarthol

Combined company to deliver next-generation gaming products online and offline Reykjavik, Iceland and Atlanta, GA, USA - November 11, 2006 - CCP hf. and White Wolf Publishing, Inc. today announced that the companies have entered into a definitive agreement to merge. The creators of the single largest persistent online role-playing world and the world's second-largest developer of offline role-playing, strategy and collectable card games will create the industry's largest independent Virtual Worl...

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EVE ONLINE™ LAUNCHES LARGEST SUPERCOMPUTER IN THE GAMING INDUSTRY RUNNING ON IBM SERVER TECHNOLOGY

By Svarthol

Austin Game Conference - September 8, 2006 - CCP Games announced today the largest supercomputer cluster in the history of the gaming industry for EVE Online, one of the leading science fiction Massively Multiplayer Online Games (MMOG). The upgraded server cluster features dual-processor 64-bit AMD Opteron-based IBM BladeCenter LS20 blade servers, as well additional enhancements to the clusters internet backbone.

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CCP LAUNCHES A NEW COLLECTIBLE CARD GAME AT GEN CON INDY SHOW

By Svarthol

REYKJAVIK, ICELAND - JULY 13, 2006 - CCP Games is set to launch its first Collectible Card Game called "EVE: The Second Genesis", based on its award winning MMOG EVE Online®, at the Gen Con Indy Show in Indianapolis, Indiana, August 10-13, 2006. "EVE: The Second Genesis" CCG challenges players to build up their empires and crush their opponents.

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EVE ONLINE® REVEALS THE PATH TO KALI

By Svarthol

Content System Will Empower Customers with Game Universe Destiny Control ELECTRONIC ENTERTAINMENT EXPO, LOS ANGELES, CA -- MAY 10, 2006 -- The upcoming expansion to EVE Online—codenamed Kali—will introduce an innovative Advanced Reactive Content System (ARCS), in which the political landscape and physical borders of nation-states within the game can be altered dynamically through the collective outcome of player actions, thus directly controlling the game universe destiny and resulting storyline...

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EVE ONLINE® SCREAMS WITH VIVOX REAL-TIME VOICE TECHNOLOGY

By Svarthol

Electronic Entertainment Expo, Los Angeles, CA - May 10, 2006 - CCP Games and Vivox today announced that subscribers of the massively multiplayer online game (MMOG) EVE Online will soon have real-time, in-game voice communication as the result of a technology integration agreement between the two companies.

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EVE ONLINE®

By Svarthol

Reykjavik, Iceland – April 1, 2006 – CCP Games, an independent producer of massively-multiplayer online games, today announced that its flagship product EVE Online “The momentum of EVE Online is accelerating globally,” said Magnus Bergsson, CMO of CCP Games. “The growth of the game’s popularity within the MMOG genre has become especially evident in highly competitive markets such as the US and Western Europe, and we fully expect to carry that momentum into China’s game market later this year.” E...

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EVE ONLINE® REACHES THE 100,000 SUBSCRIBER MARK

By Svarthol

Reykjavik, Iceland – February 7, 2006 – CCP Games, an independent producer of massively-multiplayer online games, today announced that its flagship product EVE Online has reached 100,000 active game subscribers and is maintaining the robust subscription growth trend of the past year.

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EVE ONLINE® VOTED BEST GAME IN THE MMORPG.COM READER’S CHOICE AWARDS

By Svarthol

Reykjavik, Iceland – January 20, 2006 – MMORPG.COM, an independent game news portal dedicated to coverage of the MMORPG genre, announced that EVE Online was the winner in all four of its nominated categories for the 2005 Reader’s Choice Awards, including Best Graphics, Favorite Company, Best PvP, and Best Game.

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